

Not all earn Oscars, but most of them do enough to keep you invested in the writing, even when it fumbles. The best offering Elex 2 has is its voice acting. It helps that the characters themselves aren’t too developed, but that still plays well enough into what Elex wants to do. The ambition and execution of character interaction does enough well that its flaws just feel more like hiccups rather than breaks in immersion. Unlike most of the tradeoffs mentioned above, I find myself neglecting to feel frustrated with this tradeoff. Of course, there’s a tradeoff: Many lines of dialogue end up feeling janky or disorientated when different characters cross paths like this. Elex makes sure that even your random influences make sense. Much of what you do in the game finds its way to other characters you meet, even ones you haven’t found yet. One quest carries into another into another, and several people jump in at different points to either give you a counter objective for a new quest altogether. The immersion gets especially deep when in a concentrated group of people. This happened many, many times, and I never forgot them. I started a line of dialogue with one of my allies about a quest, but someone she hates walked by and she cut off our conversation to go yell at the other person before coming back to you. That’s because another aspect of Elex’ writing comes with how it interweaves different lines of dialogue with different scenarios happening at the same time. Notice I said “immersion” in the previous point. Similar lines from other characters you meet come across in equally forced ways and break the immersion that Elex 2 works to create elsewhere.


I appreciate this because getting overpowered too quickly makes the game boring. Each skill requires some kind of combination of points in each stat to level up, so you can’t just do everything at once. This doesn’t wash away the issues, but this does make them easier to get used to.Įlsewhere, you get a simple skill tree that coincides with five basic stats that you apply points to, such as strength, constitution, and dexterity. Combat is clunky, but the limitations affect both you and your enemies. Charge attacks do not lock on and basically miss as long as you move. Enemies hit quickly and often get in random cheap shots due to being locked on. Attack a few times, walk away, and watch the enemy charge at thin air.īoth you and the enemy have access to quick attacks as well as charge attacks, but quick attacks don’t do anywhere near as much damage. This works well enough because enemy AI lacks the kind of sophistication to require deep understanding of combat mechanics. Character movement requires a little timing just because all actions take extra time. Unfortunately, though, kinky hair looks just detached like a wig, a far-too-common casualty to character design.Ĭombat is clunky, plain and simple.

At the same time, straight and curly hair looks hi-res and defined.
#Elex 2 voice actors Ps4#
While they look clean and well defined, they look more like remastered PS3-grade models than something more commonly found on PS4 even. On the topic of payoff, another cost to the fantastic natural lighting is character models. This side of the game could have been ironed out far better, but the payoff is still worth the cost, in my opinion. When you open the menu, the world still doesn’t pause, which drops performance even further. When you get to more densely populated areas, however, that frame rate halves. Oftentimes, the rate sits around 30 frames or so, which is easy enough to get used to. The payoff for this vibrant presentation comes at the cost of frame rate. Even though the ground textures are hit and miss, the foliage shares similar movement with the wind just like the trees do. Each leaf on trees is clearly defined on the ground, even when the wind blows. 2018 SHERLOCK'S POISONS, Dr Leon Sterndale, Summer of SherlockĢ017 BESS THE COMMONER QUEEN, Sir William Cavendish, Hardwick HallĢ017 THE PLAIN DEALER, Vernish, Brighton Open Air TheatreĢ017 THE TALE OF TOMMY O'QUIRE, The Storyteller, Hastings FringeĢ017 DOING WHAT IT SAYS ON THE TIN, The Builder, Brighton FringeĢ017 ELVIS LAS VEGAS 1969, Col.Going back to the map aesthetic, I get blown away regularly by how the natural lighting delivers shadows.
